

There is no advantage to delivering more units at once, so if you're playing solo, we suggest sticking to lots of 25, but we’ll discuss solo play more extensively later on.


Also, enemy NPCs have trackers targeting the delivery vehicles (not you or other player characters) so while you’re delivering one car the others will likely be destroyed, leaving you with a massive net loss. While technically it would be viable to deliver one vehicle, go back, deliver another, and repeat until you’ve delivered all four, there are usually timers on sell mission which would make this impossible solo. When selling, delivery vehicles are able to handle 25 units each, meaning 1-25 units will require one vehicle, 26-50 will require two, 51-76 need three and 76-100 need four. The maximum unit capacity of the bunker is 100. Naturally, if 100% of your supplies and employees focus is on production and nothing is spent on research, you'll be selling more product in less time. Starting on research first and only then focusing on actually earning a profit (as we suggest above) is a good idea due to the fact that research uses the same supply pool as production, and also requires the attention of your employees. To facilitate selling, joining SecuroServe and the Open Road is the Disruption Logistics Network, the new in-game system used to access Gunrunning missions. Selling missions involve a number of delivery cars, a drop-off point and a whole lot of Merryweather mercs in between the two. You buy or steal supplies, let your business use the supplies to create units of product over time, then sell the units. The basic rundown of the Gunrunning business is identical to those in Bikers. Work Dispute: Oppressor (Completion of Data Breach).Mole Hunt: Weaponized Tampa (12 Resupplies).Exit Strategy: Nightshark Anti-Aircraft Trailer (6 Resupplies).Half-Track Bully: Half-Track (4 Resupplies).Severe Weather Patterns: Dune FAV (2 resupplies).
